General Tournaments Rules

 

 

INTRODUCTION

This is the official rule book for SMT.  These rules are based on the combined knowledge of many dedicated players, referees, dealers and field operators.

The goal of SMT is to have safe, fun, and fair paintball tournaments where cheating is non existent. We cater to the player who plays for the sheer enjoyment of the sport.

@ NOTE @

Any rules contained in this book may be changed by SMT without notice to promote a safe, fun, and fair tournament.

@ NOTE @

Any masculine pronouns in this book are used for convenience only and are meant to refer to all players, male and female.

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SMT Council

These are the members who are responsible for setting the tournament rules and regulations that SMT events will follow. They also determine the members who will make up other committees for SMT.

This committee consists of the field owner, and the ultimate referee. These people have the responsibility to oversee tournaments sanctioned by SMT and they will be represented at each SMT tournament. The Committee will make standing decisions on problems or disputes at a tournament until the Council can make a final ruling.

SMT wishes all players the best of luck and wishes to remind them that, as in all games, common sense, honesty, and good sportsmanship will prevail as the most important rules.

These rules are intended for information and guidance only. SMT members, referees, field operators and their staff, etc. cannot accept liability for any errors contained therein or omissions made there from. They also cannot accept any liability whatsoever from any loss or damage however arising from the handling or use of these rules.

By entering any tournament, the player assumes all risks or damages howsoever caused.

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REGISTRATION PROCEDURES

Any team Captain who wishes to ensure his teams place in a SMT tournament must contact the field operator of the tournament site at least prior to the tournament date. At that time the Captain must register with the field operator his team’s name and a contact number for the team. Registrations will be taken on a first come, first serve basis. To hold the team’s position in the tournament they must pay the entry fee in advance. Upon receipt of the teams entry fee, their position in the tournament will be held.

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Game Fees

Please see Tournament listing for pricing

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Equipment

General Equipment

  • Each paint marker can have only one barrel.

  • Each paint marker can only fire one paintball with each complete trigger pull. No turbo boards.

  • All paint markers will have a tourney cap properly installed on the marker.

  • All paintball masks will have face, ear and cheek protection in place during games. Masks must be approved by refs.

  • Silencers are allowed but the marker must chrono with the silencer off.

  • Pods may be discarded during a game but they must be placed behind the player. If placed in front and the pod is hit then the player will be eliminated.

  • If any part of a player goes out of bounds that player will be eliminated. This includes discarded pods and remote lines.

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Prohibited Equipment

  • paintballs not purchased from the tournament site.

  • knives, weapons, flares, firecrackers or any pyrotechnics.

  • velocity adjusting tools on the field.

  • whistles or other artificial sound devices.

  • artificial communication devices, radios, CB's ect.

  • smoke bombs or paint grenades.

  • ghillie suits.

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Playoffs

Semi finals if used

Top 4 teams will play off in each divisions and level
or as needed for specific event

[1-6-7-12] [2-5-8-11] [3-4-9-10]

Finals

The top team in each division and the highest scoring team not of the top three will make up top 4 teams for the finals. These teams will play each other once to obtain final scores.

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Ties

Ties are resolved by looking at the last game that the two teams in question played against each other. Which ever team won that game wins the current tie. If that game was a tie in points then we will look at penalties given. The team with the least penalty points in that game will win the tie. If it is still even then we will look at penalty points given for the days play and the team with the least penalty points will win. If we are still even then we will go to a one 5 minute playoff game.

Team Roster

  • Each team roster may have up to 2 extra players over the format size.

  • New spares must be approved by SMT Field Committee.

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TOURNAMENT RULES

Check in

Upon arrival at the site:

  • The team captain will check in with the field operator

  • Every player who will be present on the tournament premises must sign a liability waiver. Captains will collect the waivers and hand them in before the Captains meeting.

  • No team shall participate unless all entry fees are paid in full.

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Time

Players will be on site and ready to play at the tournaments starting time. If a team does not show up on time it may forfeit its place in the tournament to another team even if the Registration Fee has been paid.

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Captains meeting

  • The Captains meeting will begin 30 minutes before the start of the first game

  • Only team Captains can attend the Captains meeting.

  • At the meeting the Captains will receive any final instructions and written notice (if practical) of any "last minute changes" in the tournament format or rules. Any questions regarding tournament format and/or rules should be made at this time.

  • Ignorance of the format and/or rules are not grounds for arbitration.

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Game Formats

There MAY be different tournament game formats.

  1. Speed ball

  2. Village (1 Flag)

  3. Bush capture the flag (2 Flag)

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Safety

Only approved masks designed for paintball are acceptable.

  • Masks must be worn when

    • on or near a designated firing area

    • while at chronograph

    • while shooting or when near someone shooting a paintball marker.

  • Never look directly into the barrel

  • Never aim at anything you do not intend to shoot

  • Never aim at anyone not wearing a paintball mask

  • Do not shoot animals or public property.

  • Paintball marker may not be discharged except in designated areas and may not be discharged so that the paintball would enter a safety zone.

  • Discharging a paintball marker outside of designated areas will involve immediate removal of that players entire team from the days play with no refund of monies and loss of points accumulated during that days play.

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Scoring

3 man 100pts

  • Player elimination 10 Pts (3 player 30 pts)

  • First flag pull 20Pts

  • Flag hang 50Pts

5 man 100pts

  • Player elimination 5 Pts (5 player 25 pts)

  • First flag pull 25Pts

  • Flag hang 50Pts

 

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Miscellaneous Rules

  • Alcohol and drugs are not permitted either before or during the tournament. Intoxication will not be tolerated.

  • Fires of any kind or size are not permitted.

  • Pets are not allowed on the tournament premises at any time without the field operator’s permission.

  • It is each players responsibility to know the rules. Ignorance of the rules is not accepted grounds for breaking the rules.

  • No smoking on the playing fields.

  • After chronographing into the staging area, both team must wait to be escorted to the start positions.

Any of the above may cause player or team ejection

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Chronograph

  • Each player may take three clearing shots before a chronograph reading will be taken.

  • Before chronographing, the player must clean the barrel of his marker and then fire.

  • Each player’s paint marker will be fired over the chronograph 3 times to obtain 3 separate readings when going onto the field.

  • A paintball marker will not be allowed onto the playing field if any of the First three shots is greater than 280 fps.

  • When chronographing before a game, players will be given three minutes from the time the final player has chronographed to fix or replace their marker for re-chronographing if any one of your first three shots is greater than 280 fps.

  • Once a player has successfully chronographed onto the field they will wait in the chrono holding area to be brought up to the field by a referee. While waiting, no equipment may be handed to any player in the holding area by any other player not in the holding area. No marker disassembly or modification may be done in the holding area.

  • When chronographing after the game, 3 clearing shots only, and then one shot over the chronograph is required. The chrono ref may request that additional shots be fired.

  • All paintball markers will be chronographed before entering the field and one team member will be picked at random as the teams come off the field.

  • If the player has a silencer, the paintball marker must be chronographed without the silencer.

  • If the referee feels that the marker may be low on CO2 or compressed air , he may ask the player to use another tank before chronographing.

  • All team members chrono coming off the field during final games.

  • A ref may ask any player at any time to chrono a marker.

  • After chronographing into the staging area, both team must wait to be escorted to the start positions.

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Chronograph Penalties

Over Field Speed Limit Penalty

1-10 fps 25 pts

11 + 50 pts

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Player Elimination

  • Players first priority when fired upon should be to check themselves or request a paint check to determine if they have been marked. Both friendly and unfriendly fire count towards elimination.

  • If in the opinion of a ref, the player knew or should have known of his elimination, and does not declare himself eliminated or tries to conceal a hit, then, the ref will declare that player eliminated and pick the closest player on the offending players team and declare that second innocent player eliminated too. This is called the one for one.

  • If one player is left on the field on each team and they are both eliminated and it is deemed that one of the players cheated, then the other team will get points for a hang and the cheating team will get a 50pt penalty.

  • For a hit to count the marking must be direct and the paintball must break to create a quarter sized splatter or to a refs discretion. For the purpose of this rule, anything the player is wearing or carrying is considered to be part of that player.

  • A ref may determine that a player has been eliminated by examining paintball markings on that player at anytime.

  • Any eliminated players will immediately declare themselves as eliminated and walk off the field with their hands in the air and marker held over their head. At no time after a player has been eliminated will the player speak. Talking after being eliminated will result in a 50 pt. penalty

  • A player is considered eliminated if during a game any part of his body or equipment goes out of bounds.

  • If a player removes his mask for any reason he will be considered eliminated and penalized 50 pts.

  • After a player is eliminated, he may not pass nor take any equipment from a player still in the game. This will result in a 50 pt. penalty.

  • No faking of any kind. Any player attempting to deceive the opponents by faking an emergency or faking to be out will be eliminated and will be penalized [no dead mans walk] 50 pts

  • marked then all players involved will be eliminated. The referee may decide who is eliminated in the case that multiple players are marked and the players can’t agree as to the order that they were marked.

  • Kneeling or laying on grounded paintballs may count as an elimination unless verified by a referee.

  • Wiping excessive paint from a barrel swab or cleaner on your clothing may result in an elimination.

  • Attempting to avoid being checked, hiding from a referee or otherwise conceal a paint mark will result in player elimination, a 50 pt, penalty and a one for one.

  • Deliberately shooting at a referee, spectator or eliminated player will result in elimination, a 50 pt. penalty and a one for one.

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Permanent Ejection

At the discretion of the SMT Field Committee a player or team may be ejected from the tournament without any form of refund for deliberately or carelessly violating any of the rules in this book. The SMT Field Committee is the only one who can make this decision. Actions which can result in ejection include but are not limited to:

  • collaboration between teams

  • using paintballs not purchased from the tournament

  • deliberately cheating

  • firing a paintball marker in prohibited areas

  • any unsafe activity

A player or team will be ejected from SMT at the discretion of the SMT Council.

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General Rules

For convenience you will find numbers under each rule. They represent possible penalties associated with the corresponding rule.

* 1 * - ejection from tournament

* 2 * - ejection from game

  • A player is not allowed to climb trees or objects that are not designed to be stood on, nor construct any object which would give him a height advantage.

25 pts * 2 *

  • Players are not allowed to throw any non-game related items.

* 1 *

  • Players are not permitted any physical contact with players or refs.

* 1 *

  • Players are not permitted to shoot across any boundary line for the purpose of eliminating another player.

25 pts * 2 *

  • No disassembly of a paintball marker on the field, except for cleaning purposes.

50pts

  • Failure to abide by a ref’s decision after one warning constitutes an argument.

50 pts

  • No extra barrels on the playing field.

50 pts

  • No tools whatsoever are allowed on the playing field.

50 pts

  • Paintball markers with external velocity adjusters must come accompanied with devices that prevent on-field adjustment to the velocity.

 

  • Paintballs may not be altered from their natural state.

* 1 *

  • It is prohibited to shoot anything from the paintball marker other than paintballs.

* 1 *

  • If a team is not ready by game time they will have to play with the players that are ready or forfeit the game. Points will be given to the other team as if those missing players had been eliminated.

 

  • There will be no discharging of paintball markers on the playing field, before or after a game.

50 pts.

  • It is mandatory that paintball markers have a positive safety device to prevent accidental discharge while not in a designated firing area.

50 pts

  • A referee may at any time stop the play for any reason he deems appropriate. While play is stopped all players will hold their position and perform absolutely no actions except as directed by a referee. Players will be told to return to their original position by the refs. Abuse of this may result in a penalty.

50 pts

  • No talking to people on the playing field from the side lines. Players doing this may be band from the game.

50 pts

  • To reduce the amount of calls due to splatter we are making the inside of buildings off limits for tournament games.

 

  • If a team forfeits, the opposing team receive points equal to the average of their previous games. Also, all other teams that played the team that forfeited will get points equal to the average of their previous games.

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Paint Checks

  • Paint checks may be called at anytime by any player or referee. When a paint check is called, firing by all players may continue until the referee makes a ruling, The player being checked must continue to protect himself at all times.

  • A referee, in his discretion, need not respond to the call for a paint check if he believes that the call is made to determine the position of the opposing player or to stall the action of the game. If the paint check rule is abused the referee has the right to eliminate the player or players abusing the rule.

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Flag Carriers

  • A flag carrier must carry the flag in plain view. The flag will be carried either in the hand or around the neck. The flag may not be used as a shield. A player may not intentionally discard the flag once it is in their possession.

  • A flag may be handed off between active players.

  • If the flag carrier is hit he will declare himself "out" and hold the flag above his head until a referee or player sees him and gets the flag. Then he leaves the field in the standard procedure.

  • If a referee gets the flag he will attempt to re-hang the flag in its original position.

  • Players may intercept the flag at any point.

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Appeals

  • Only the Captain may appeal a refs call after the game has ended. No appeals will be heard after the game sheets have been signed by the Captains.

  • Comments or suggestions concerning these rules are to be directed to SMT in writing.

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CONCLUSION

The preceding rules may seem lengthy and somewhat severe however our intention is to create tournament rules that prevented cheating. We feel that these rules will so severely punish cheaters, that any benefit from cheating will be eliminated.

Cheating affects us all and it is in everyone’s best interest to eliminate it from the game. Cheating is a major cause of new players leaving our sport. If our sport does not continue to grow then it will be doomed to wither and die.

We sincerely hope that you as players will experience the unparalleled joy that can only come from the greatest sport of them all.